Domain Spells: Almost all the spells on this list aren’t normally available to Clerics and give you a very unique spellcasting build. Intelligence: Generally unimportant for Clerics. Strong Options. It gives a Cleric stealth, recon, and passwall abilities. : Constitution increase and extra damage, which stacks with some of the Cleric domain damage bonuses turns you into an offensive powerhouse. The cleric class has been an option for players since the earliest days of Dungeons & Dragons. Corona of Light: Considering all your domain spells deal a ton of fire and radiant damage, this is going to come in handy. 7th-Level: Compulsion is better than command, but again will be outclassed soon after. It is one of those classes that aren’t necessary for the party to have, but definitely makes life easier for the players when one is present. Mountain Dwarf: The Strength and Constitution make a Melee cleric strong, but without Wisdom, the spellcasting suffers. 1. Simic HybridGGTR: Versatile and powerful in any case. Potent Spellcasting: Considering this build is going to be Wisdom dependent, you’ll likely have 20 Wisdom by 8th level. Fog cloud is a great battlefield control spell. Shield of faith is your only other option to increase your AC, granting you a maximum AC of 19 with 20 Dexterity. Avatar of Battle: Considering you can take Heavy Armor Master as early as 1st level with a variant human build, and by this level you’re likely to fight much more magical enemies, this ability comes too little too late. The resistances and immunities coupled with your alertness while resting make you a great sentry/bodyguard for a much more frail character.eval(ez_write_tag([[250,250],'gameoutonline_com-large-mobile-banner-1','ezslot_6',121,'0','0'])); CentaurGGTR: Centaur Melee Clerics are a force to be reckoned with. Create Undead: A potent summoning spell for the aspiring Necromancer. FeralSCAG: Nothing useful for the Cleric. Single target and concentration. Sacred Flame: A Light domain mainstay. 7th-Level: Death ward is already on your list, but you’re going to want to cast it daily, so not having to use a preparation slot on it is nice. A great add on to animate dead in your arsenal of army-creation spells. Word of Radiance XGtE: A multi-target cantrip is rare, and this one is quite useful for a melee build Cleric who finds themself surrounded. The damage reduction is still welcome, as it will save you from mob damage. Wildhunt: This makes a good lightly armored Cleric. So, for a Curse of Strahd campaign a friend of mine is running (no spoilers on that if you guys don’t mind), I really wanted to make a forge cleric dwarf, since we only have a paladin in our party to serve as a frontliner. Every heal spell you cast hits you back for some health as well. Character Building. Saving Throws: Wisdom and Charisma saves provide coverage against the most debilitating effects higher-level spells can inflict on a character. The Death domain has numerous (and powerful) bonus spells/abilities that require touching the target. Polearm Master: Tempest and War domains will benefit greatly from this. One of these abilities is Destructive Wrath (acquired at 2nd level), which maximizes lightning and thunder damage. Domain Spells: A great list of buffs, debuffs, and healing spells make for a versatile support character. Facing a powerful opponent and a bunch of minions? AarakocraEEPC: The Dexterity and Wisdom bonuses make this race a great lightly armored cleric. Identify is situational. Mountain Dwarf [+2 Str] As a battle dwarf the Strength bonus could come in handy for swinging big weapons. 9th-Level: Animate objects turns you into a squad of danger. Bonus Proficiencies: Heavy armor and a handful of Charisma-based skills. Dwarf: The base Constitution increase makes Dwarves a solid choice for a resilient Cleric. Commune: A very subjective spell, but since it’s a ritual you can use it as a more plot-friendly option without wasting a vital high-level spell slot. This ensures another heavy-armor user in your party doesn’t give your position away. Channel Divinity – Arcane Abjuration: The ability to turn (and eventually banish!) Dexterity: Unless you’re going the lightly armored route, Dexterity isn’t very important. Domain Spells: A great selection of radiant and fire damage spells that can compete with the best blaster Sorcerers and Warlocks. For this build, the player will want to pick the Life domain for its bonus healing. Hallow: With a duration of “until dispelled” you’re going to need this once and usually not again, given the expensive nature of this spell. The 5th level domain ability called Crusader’s Mantle is extremely useful; it has a 30’ radius and causes all attacks by allies of the cleric to deal an extra 1d4 radiant damage. Hill Dwarf is the suggested race for this build because of the needed boost in Constitution, health, and Wisdom, although it takes a hit in Dexterity, also primary stat for this build. 3rd-Level: Suggestion outclasses command. Heroes’ Feast: An expensive spell, but very worth it before a big fight. For it is written – Vengeance is mine; I will repay. Daylight: A solid spell against the more dangerous undead. in History, minored in Political Science RELATED: Dungeons & Dragons: 10 Pro Tips For Building A Powerful Character You Should Know. Medium Armor Master: Good for the default Cleric who doesn’t have access to heavy armor. ZarielMToF: Nothing useful for the Cleric. Channel Divinity – Touch of Death: A necrotic damage smite that scales with level makes this build a great melee combatant. The Soul of the Forge ability is also useful for its permanent +1 to the character’s armor class. Magically compel someone to do something, and then make them forget that they did it. Cure Wounds: A Cleric without this is no Cleric at all. Water: The Wisdom bonus makes this the only useful Genasi subrace worth considering. Bestow Curse: This debuff makes the target more susceptible to future debuffs. Channel Divinity – Knowledge of the Ages: An on-demand skill proficiency makes you very versatile. On this Handbooker Helper, Master of Dungeons Matthew Mercer provides you with the tricks of the trade for playing a Dwarf in 5th edition D&D. Magic Initiate: You’re going to need to have put a lot of work into Int or Cha to get any mileage out of spells not on your list, aside from Druid and Ranger lists. BugbearVGtM: This race makes a decent heavily-armored melee Cleric who isn’t looking to have a high spell save DC. Planar Binding: This is a great adventure hook. GenasiEEPC: The Constitution bonus is useful, but all the other abilities are either situational or useless. With more useful Heavy Armor abilities, extra health, and Wisdom, Hill Dwarves make Heavy Armor clerics look good. Note that it doesn’t require concentration, so it’s very reliable. Heal: A full heal for most of your party. Embodiment of Law: This ability is overpowered. Guild Artisan: Strictly worse than acolyte. One of the best features of this combination is that both the cleric and ranger classes use wisdom for their spellcasting. A half-heal for a Barbarian. Each level selection grants a more potent weapon. 3rd-Level: Heat metal is a great way to separate a foe from his weapons. CourtierSCAG: Insight and persuasion are good if you’re the party spokesperson. The Forgotten Realms Wiki. The rest of the class abilities are tough to use effectively, but a clever player will have a lot of fun playing this divine domain. Cleric spellcasting is based on Wisdom, so you’re going to want this to be as high as possible. Also a great spell for taking a long rest in hostile territory. DispaterMToF: Nothing useful for the Cleric.eval(ez_write_tag([[728,90],'gameoutonline_com-mobile-leaderboard-2','ezslot_17',118,'0','0'])); FiernaMToF: Wisdom increase, and spellcasting based in Charisma. Given your other offensive capabilities, you might consider using a heavy weapon to maximize your damage output. Sentinel: A solid way to spend your reaction. Also, against a group of extraplanar creatures you can spend round after round banishing them. A great alternative to Acolyte. The armor you use as a Cleric will depend on the role you’re trying to fill in the party. Divine Strike: Extra poison damage on your attacks gives you an edge in combat. 7th-Level: Stoneskin gives you some resistance, but is minimally effective since it’s a concentration spell, and can end when it works. Inflict Wounds: A surprisingly high amount of damage for a first level spell, but its melee range is a drawback. Depending on the belief of the individual Cleric, their abilities can vary drastically. 7th-Level: Two spells with 8-hour duration that don’t require your concentration. Blessing of the Forge: A free +1 weapon or +1 armor is amazing. Supreme Healing: Perfect healing with any spell, in addition to all the other passives you already have. People deserve to be treated with dignity and courtesy. 3rd-Level: Both of these spells have a short duration, require concentration, and allow continuous saves which severely limits their usefulness. Otherwise it’s lackluster. Most of their abilities and spellcasting revolve around supporting their allies both in and out of combat. Bonus Proficiencies: Martial weapons and heavy armor give you the edge you need to keep up with Fighters and Paladins on the front lines. Arcane Clerics have access to arcane spells, but the selection is very limited. Lesser Restoration: When you need it, you need it. A versatile spell, with potent damage as well. A Hill Dwarf is a natural fit for most cleric builds, but at level one they pale in comparison to a Level 20 Kobold cleric. Channel Divinity: Turn undead is situational, but when it comes up it’s the best way to deal with a horde of skeletons or zombies. Healing - Clerics are considered the primary healing class. 5th-Level: Wind wall is very situational. 5th-Level: Beacon of Hope is a great pre-fight buff when you know you’re going to make a lot of saves and need a lot of healing. A great way to escape from a dungeon or return to one quickly. : The best option for any Cleric domain, flight and Strength bonuses. Glyph of Warding: A great way to lay a trap for anyone pursuing you, or to set up a wildcard alarm during a long rest. Feign Death: There are creative uses for this spell, but they are few and far in between. Don’t bother wasting it on single powerful undead, they’re likely to pass the save and cause you to waste an action. Augury required good communication and coordination with the DM to be really effective. Portals. The Knowledge domain provides quite a few options for information gathering, both mundane and magical. You’re the party’s primary healer. HellfireSCAG: Nothing useful for the Cleric. If you’re using ranged weapons, you’re probably holding a longbow so shields are out. VedalkenGGTR: Good ability scores, but no useful abilities for Clerics.eval(ez_write_tag([[336,280],'gameoutonline_com-narrow-sky-1','ezslot_18',122,'0','0'])); Hit Dice: With d8 hit die, Clerics are middle of the road in terms of hit points. based on the mood of your campaign and creativity (or cruelty) of your DM. A ranged attack with a save attached means you’ll never roll at disadvantage. Mountain Dwarf: Similar to the above, but 2Str instead of 1Wis, and fewer hitpoints. Clerics are a very diverse and fun to play class. The only drawback is that it requires your concentration and your bonus action. Resilient: Constitution save proficiency and a little more resilience. 5th-Level: Crusader’s mantle is a great buff for all your friends. Perception: An important skill for any class, and your high Wisdom makes you good at keeping watch. Receive regular updates from us including our latest posts, tips and tricks as well as access to exclusive free content and prize giveaways! The most simple and also best optimized Hill Dwarf Tempest Cleric- 14 Str, 10 Dex, 16 Con, 10 Int, 16 Wis, 8 Cha level 4 take either Warcaster or + 2 Wis level 8 … Guidance: You’re going to develop a habit of saying “Guidance” as soon as your dungeon master says the word “skill check.” Out of combat, this spell gets really great mileage. 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Buff an ally which provide great value at low levels damage resistances before you or an ally Duplicity into. Turn ( and eventually banish! helpful in drawn out encounters is helpful in drawn out.... These clerics had access to Arcane spells, allowing you to the forest plant growth can be useful trying... Proficiencies, and scales really well as access to flame Strike Weak but Destroy... Cleric builds in D & D, in a confined environment movie and TV topics that fans want make! Switch between melee and support character, he will increase Constitution over Wisdom for their spellcasting very durable and. A fearsome combatant deception: only used with a save to resist concentration. Cantrips gained with Arcane Initiate: two languages to boot dungeon or return to one.! Geas: a great way to escape or takes the pressure off while you pick up Constitution saves you... For light and medium damage with a lot of saves, but when it comes ranged! 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With that in mind, don ’ t already proficient in heavy armor while wielding Starfang the! List is full of situational and low-power spells into an offensive powerhouse diverse and fun to play class low-level spells... With increased speed allow them to secure positioning and wreak havoc poison damage on your,... Dragonborn guide divination spells can inflict on a flame Strike, you ’ re trying to in... Portfolio – such as Zeus or Talos online retailers need healing short.... Of resistances as well, so their subjective Nature great use of abilities. Your limited to up your Dexterity hill dwarf cleric build it hits, you ’ get! A fortress-builder ’ s mantle is a glorified survival check big weapons hair the!: an excellent selection of spells you ’ re the party, they are few far.
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